Porting from Stadia to desktop Linux is not as straight forward as some have stated here.

First of all, Stadia will be more like consoles in that it will have standardised libraries, conventions, and hardware to program towards.
A linux distro on the other hand does not, with some few exceptions which don't really matter because pretty much everyone are using either an Ubuntu-derivative, Arch-derivative, or Fedora.

This usually isn't a problem, but it *is* increased complexity a studio might not bother with.

Second, Stadia will not have a desktop environment with all the pitfalls that comes with. Input handling, focus handling and so on is not going to be a thing with Stadia (because it'll all be standardised here as well), whereas with Desktop Linux you have a bunch of different cases. X vs Wayland, Gnome vs Unity vs XFCE etc.

Again this doesn't have to be a major issue but it is another reason for studios to not bother.


I'm holding out hope they'll work with the Proton team to offer a great Proton solution which already sees phenomenal performance with some titles.
Steam's Proton team will most certainly be interested in it, and it'll reduce development hours for Larian significantly compared to a (Desktop) Linux port.


Another alternative is developing an open source Stadia shim for Desktop Linux, as in it translates input and output to and from the desktop environment (and display server) which ultimately will result in close to zero performance loss.