Something like the "edge" points in Torment: Numenera? Maybe.

The old game Arcanum also used something atuned to the "inspiration" mechanics: the fate points. They gave you critical hits, automatic skill checks, etc.

About the "misses" I hope they meant to improve your chances to hit or use the grazes of POE, instead of remove misses entirely. In D&D damage mitigation is rare, so automatic hits seems a weird mechanic to use in that setting.

Last edited by _Vic_; 10/08/19 07:31 PM.