Originally Posted by _Vic_
Yeah, because four-five characters with a ready, a bonus and a reaction per turn (turns are usually 6 seconds) pausing for prompt every time ( 5x3=15 automatic pauses in 6 seconds to issue orders) are not going to slow an RTwP combat game at all, no sir...

Those pauses can be turned off if you don't want to deal with them. It's as simple as turning off the a.i. for the party members.
If the player wants a particular character to ready something, just enable the checkboxs for it.
If the player wants to be prompted 6 times for reactions, then the player must deal with the fact that the game slows down a bit. This is something voluntary.
If not? Then just turn off reactions for 4 or 5 of them.

Originally Posted by _Vic_
And let us not talk about how you could manage the ·"help" action

There it is again. The defeatist mindset.
You will get much farther if you think constructively and use your creativity.

If a heavy lever needs to be pulled and you want "help", just select two characters, move them to the lever, and the game will calculate whatever Advantage check, or whatever STR check is needed.