The best part of RTWP is the sense of immediacy you don't get in a turn-based game. the issue is always the micromanaging but that is the challenge in RTWP it's why people like it. Since you feel like a leader who has to manage formations in real-time and make sure everyone is doing what he should do. Personally, I have never seemed that as tedious but then again I grew up with RTS games in the nineties and early 2000s