@Hawke, once again you're exactly right. Managing my party, setting up fighting formations, making sure everyone is doing their part, and all of that in RT w/ minimal pausing, this is exactly what makes combat interesting and exciting and immersive and challenging for me. It is about as far from tedious as anything can possibly be, and, by contrast, what makes TB so utterly boring and tedious and stupid for me. In TB, combat becomes a pain-in-the-ass chore part of the game, something to get through as quickly as possible because it is the sucky crappy part of the game.
Yup, and depending on the difficulty and complexity of the combat system, getting your party to the point where they can survive combat without the micro-managing can often be a long process, one that takes you most of the game to accomplish.
Obviously, party make-up has alot to do with all of this, which is why I always liked creating my own characters so I can set that bar as high or low as possible.
Of course, some set the difficulty to easy and don't want to bother with any of it. Which is perfectly fine.