Right, dash requires a full action, so you cannot attack if you travel above your max movement in one turn. You can use whatever mental gymnastics you need to in order to justify RTwP being truer to PnP over TB - but there's literally a mechanic called turn order soooo. I'm all for the people that say they prefer RTwP games over TB. When you start saying that RTwP is better at translating the PnP experience, however, you're just flat out wrong. I'm not bashful about admitting I'm more of a fan of PnP over crpgs. I play crpgs because I like the underlying rpg system (DnD core rules) and every time I replay one I have a constant dull pain over the RTwP implementation. That's just my cup of tea tho, I'm not debating the merits of either system.