Why do so many gamers still think games make themself or grow on trees.? Why is it so hard to understand that time is a resource in game development? Devs who work on an additional combat system cannot create content. Even trying to make sure that combat systems are balanced and bug-free is simply impossible and shouldn't even be attempted at all.
This would be perfectly fine if it were applied as a principle equally across the board. The issue is the double standard, that it totally makes sense for a RTwP to HAVE to include a TB option but a TB game shouldn't waste resources on adding a RTwP option. It is this double standard that I am questioning.