I simply cannot see how people prefer it over the turn-based combat system.
Because RTwP is fun.
RTwP is faster paced. RTwP is more realistic. RTwP doesn't make you constantly wait. RTwP allows larger scale battles.
D&D tabletop players also imagine that combat is happening in real time and not playing out like fantasy kabuki theater. So why not try to make combat in a CRPG, that has a visual representation of the world and characters, simulate reality as closely as possible?
I mean, I also like turn-based combat, but I don't want every damn CRPG to be turn-based, for these very reasons. Especially not my favorite IP, which is Baldur's Gate.
Originally Posted by Sarezar
the time I lost by having to reload because my companions ran into my Fireball/Flamestrike/Bladebarrier
Have you tried being honest with yourself and just turning down the difficulty slider?