Originally Posted by AnonySimon
I think my primary reason for wanting RTwP over Turn Based is that in Turn Based games you HAVE to micromanage the actions of EVERY party member, EVERY round. Atleast, that is my experience with every Turn-Based game I have played. While every RTwP game I have ever played has always included an AI system so that you can generally let the party manage themselves for a couple rounds. Maybe people like micromanaging every party member, every round. I don't. If I was only micromanaging my own character, I would be more fine with Turn Based, but it looks like that is only the case in Multiplayer.

Ofcourse, as I have said before, RTwP is only as good as the A) precoded AI, and B) how thorough you make the pause settings. For example, PoE had very poor AI options, but decent default pause settings. So you can't put half-effort into writing the AI.

I don't like the chaos in RTwP. Everything happens at the same time and the things that happen lack impact, because I mostly miss it and I have to pause and check on every monster to see whose most wounded, who just got hit and the like - messages scroll like crazy and I generally dislike the lack of focus on a specific monster or PC.

In turn-based games, I love the 'it's my turn now!' feel that I get from every single creature, as it becomes the star of the game for a little while and everything is shown from its own perspective. Which is also why I love the new X-COM games as well. You can also control the pace of the battle as you like. And I like how the camera focuses on each creature each time.

In RTwP, you almost feel like a distant observer, where shit happens and no one really matters. There's chaos everywhere, yet at the same time, everything lacks impact.

Don't really know how to describe it.