Okay, 'adjust' then?

But going back to your original statement:

It is the REACTIVE nature of combat where real time shines. rather than being chess (which D&D is not), where you strategise multiple paths of movement and eliminate choice with each opponent turn, you have to react in real time to the unfolding combat.

Can I say that it is the PRECISE nature of combat where TB really shines?

Seems like we're going nowhere here.