Originally Posted by vometia
Originally Posted by Nobody_Special
Combat is usually how XP is rewarded.

Ish. It's also awarded for quest completion, discovery and what-not. I just wish entire RPG designs didn't revolve around combat as being their main purpose. Sure, it's an important part of gameplay, but it's become like that person at a party you don't want to be at who speaks too loudly all the time.

You could easily design an rpg without levels or exp and do character progression through gear and items.