Okay but a game doesn't have to have combat in order to be considered an RPG either. Ditching combat altogether would allow Larian to focus on other things such as rolling dice and crafting shoelaces.
Quite. I often wonder why there's quite so much focus on combat in RPGs.
If most RPGs were not focused on combat, I sure would be wondering why (to say the least).
I like a good story, but it's a game; not a novel. 50/50 combat to story at most, if not a good amount +/-