Why not both? Just have the option to choose which you would prefer...
As for the argument that turn-based is closer to real DnD, there are 2 things I have to say about this argument:
1.) yes, it is, but only due to necessity, as you cannot implement real-time combat into a pnp game. DnD is turn-based because it has to be.
2.) Although turn-based is how dnd is played, it is not how BG is played, and that is where the divide is. DnD fans seem to want to try and dismiss this with reasons such as "BG is a 20yr old game" or "you have to pause after every turn, so it's practically turn-based anyway" (no, it's not the same...)
Yes, wanting the game to stay as true to the rules as it can is a valid concern, but when you already have 2 previous games with expansions that use rtwp combat in the franchise, (as well as all other Infinity Engine games and the NWN games) that reasoning becomes a harder sell. If Larian were developing just a DnD 5e game, there would be little to no controversy, but they aren't - they are specifically developing Baldurs Gate 3, and whether it's due to tech limitations of the time or whatever, rtwp combat has solidified itself as a staple aspect of Baldur's Gate.
For what rtwp lacks in"authenticity" in terms of DnD rules/playstyle, it makes up for in being able to accomplish what pnp DnD cannot - bring the battle to life, visually, in real-time, and not just in your imagination. BG was able to do this, and I think it is a big part of why it is adored so much, even to this date.
Again, I want to stress, that I am in favor of offering BOTH options, not one over the other.
Last edited by H0RSE; 06/03/2008:38 PM.
"I don't mean to sound bitter, cold or cruel, but I am, so that's how it comes out." - Bill Hicks