why it's TB: "From the start we wanted to stay as close to Dungeons and Dragons 5th edition as we could. Making combat turn based felt only natural given that Dungeons and Dragons is turn based by nature. It allows us to replicate the same high stakes combat experience as the tabletop game while still giving players exact control over what happens on the battlefield
The type of world and game we are building, allows for so much that you really need the control. Think of the environment, all the interaction, the systemics you can use against themselves, all of this combined with the actions and spells of DND, you need careful planning, setting up and executing. That works really well in turn based.
Knowing that it’s turn based also allows us to make every combat moment feel unique and very different from the previous fights. You get lot of diversity and we can make each encounter a real challenge.
Combined with all of this, turn based gives each person playing a greater sense of control, strategy, and agency.
And on top of that, turn based works very well in multiplayer."