Originally Posted by Sordak
holy nostalgia goggles.
divinitys wncounters were all the same?
Meanwhile literaly respawning enemies in BG dont?

Played through BG1&2 not so long age, alongside PoEs and D:OS2, so have all those games perks and shortcomings pretty fresh in mind. D:OS2 rewards two things: high DPS to take down shields and stun locking enemies. Still, comment was regarding D:OS2 overuse of environmental effects (though it’s issues don’t revolve around it), not comparing it to BGs.

Originally Posted by Sordak
NWN isnt a great game (in vanilla, the expacs are cool), but its a great engine
Aside from clunkiness, and inability of producing distinct locations, then sure. I just don't see how generic, bland blocks are an upgrade from unique, handcrafted locations. I think it is safe to assume, we simply disagree on what we want from a game and an engine.

Last edited by Wormerine; 20/03/20 02:13 AM.