Originally Posted by Madscientist
I agree with Xvim.
Its makes sense to say: "Most members of race x are good/evil/lawful/chaotic because the society they live in is as it is and this is considered good or evil by most other races or even themselves.
While alignment absolutely exists in the DnD universe. In this context it makes sense to say god x IS lawful good, he is not just a creature that many others consider nice. But I have never seen a good definition what is considered good or evil.
So while it is true saying: Character xyz IS chaotic neutral, its up to the player to interpret what this means.

honestly, some systems are good because its great to make fun of them.
PST was a great game, partly because it turned many fantasy "laws" upside down.
Hallo nice demons, evil angels, chatty skelletons and powerful rats.

Larian is known for a dark setting combined with insane humor.
A running gag in several games were talking skelletons that fall apart when you convince them that something like a talking skelleton cannot exist.
Maybe we meet a chaotic evil demon with a very strange opinion what chaotic evil means.


I agree for the most part. Planescape Torment is my favorite story in a game and its themes of good, evil, law, chaos and the reprecussions of going against one's nature. I remember Fall-from-Grace and Nordom and how it explored how these beings that had their alignment intrinsic to their existence were tormented for going against their nature. I played Torment at an impressionable age at it absolutely stuck with me.

I am a huge Larian fan and am ecstatic they got the BG license, but DoS's story wasn't exactly its strong point. There were definitely good ideas (Like dwarves "burying" their dead up on tall platforms. I think that was a clever lore idea) but were I could give a pretty good synopsis of the story of The BG series I would struggle to do the same for the Divinity series. Although in fairness I was much younger when I played BG and things seem to have much more of an impact when you experience them younger and look back. BG dosen't hold a candle up to Torment in my mind however.

I guess I just find exploring the good/evil law/chaos themes compelling but its a matter of personal taste. The last game thats story really gripped me was Disco Elysium and I think I read somewhere that Larian reached out to them for imput so I am hopeful that we get a compelling story in BG3.