the idea that RTWP soemhow requries twitch skill is nonssense. Qutie frankly, RTWP requires you to be able to deal with tedium and annoying party AI, tahts about it.
Did I imply that? Requiring twitch skill? Like a CS:GO pro? As if RTwP is somehow the next level of e-sport. Way to be dismissive.
No, the point I was trying to make was that todays mainstream games (be it Rocket League, R6 Siege, FIFA20) all has gameplay that requires some measure of decent reaction time. There's a flow to the gameplay that does not stop or wait for anyone. I was just making a case that if you play a lot of games like this, TB might very well feel too slow, were as the step to RTwP might be a little less jarring. That was all I was saying.
And of course I'm not suggesting I expect a sudden influx of 14 year old fragger-happy fortnite players to have pre-ordered BG3 en masse if it had been RTwP instead of TB.
I was just speculating.
You're probably right in that, but I'm pretty sure none of the developers doing modern cRPGs seriously expect to break out into the wider gaming world.
BG1/2 sold a couple of million copies over 2 decades and were considered successful. The best-selling subsequent Bioware RPGs managed 4-6 million in a market that had grown by an order of magnitude. And now modern cRPGs are considered wildly successful with a couple of million sales in a market that has grown another order of magnitude.
I think it's fair to say that this sort of cRPG has always had no more than niche appeal.