the idea that RTWP soemhow requries twitch skill is nonssense. Qutie frankly, RTWP requires you to be able to deal with tedium and annoying party AI, tahts about it.
Did I imply that? Requiring twitch skill? Like a CS:GO pro? As if RTwP is somehow the next level of e-sport. Way to be dismissive.
No, the point I was trying to make was that todays mainstream games (be it Rocket League, R6 Siege, FIFA20) all has gameplay that requires some measure of decent reaction time. There's a flow to the gameplay that does not stop or wait for anyone. I was just making a case that if you play a lot of games like this, TB might very well feel too slow, were as the step to RTwP might be a little less jarring. That was all I was saying.
And of course I'm not suggesting I expect a sudden influx of 14 year old fragger-happy fortnite players to have pre-ordered BG3 en masse if it had been RTwP instead of TB.
I was just speculating.
You're probably right in that, but I'm pretty sure none of the developers doing modern cRPGs seriously expect to break out into the wider gaming world.
BG1/2 sold a couple of million copies over 2 decades and were considered successful. The best-selling subsequent Bioware RPGs managed 4-6 million in a market that had grown by an order of magnitude. And now modern cRPGs are considered wildly successful with a couple of million sales in a market that has grown another order of magnitude.
I think it's fair to say that this sort of cRPG has always had no more than niche appeal.
This is what I was getting at as well, except that I do believe Larian wants to try and break out into a wider market (because they did so with D:OS2). A true cRPG has a pretty hard ceiling of no more than about 2 million in sales over the long term, with around 1 million being the more realistic audience for most games. But with the kind of financial investment Larian has made into BG3, neither Larian nor WotC for that matter will settle for 2 million in sales, which would about match D:OS2 sales. They're going to want more. And IMO the only way that is possible is to hugely simplify the game.
And if Larian is successful in breaking out into a wider audience, other studios like Obsidian and inXile are surely going to be interested in doing the same, to include the attendant changes in the type of game they make.