Originally Posted by MasterServo
The reason BG1 had a level 10 cap was because D&D at the time was designed around maxing out at level 10. D&D has evolved since that time to be balanced around maxing out at 20 levels, and therefore BG3 should match that change. On top of that as I said before, if you only get to level 10 out of the 20 possible levels, then mages will be basically useless until level 5-6, which I assume would be halfway through the game.


A level 13 cap would of worked better for me, and some build ideas I have. But I understand people's frustration with only 10 levels in 100 hours of gameplay. For me it's fine, levels will mean something. I'm in it for the adventure. Yeah I like to level, but if it's too much, then it's meaningless. I tried to play Neverwinter Online, and quit after a half an hour. Level 70/ 80 characters really???

And btw, BG1 was based on the second edition rules. In the PHB, which I'm looking at right now, classes capped at 20, not 10.

Last edited by vometia; 18/04/20 03:41 AM. Reason: formatting