Why? Descend to Arvenus lv cap is 13. BG3 seems heavily inspired by it.

I know that over 99% of 5e campaigns is low level bandit slaying on Sword Coast and nobody talks about interesting campaigns on elemental planes, on Spelljammer setting, on Netharil settings, etc. Contrary to Pathfinder where most modules end up at lv 15 to 20. But on CRPG's, you can't improvise with a low level character and the fights become "i attack"... Like most part of BG1. Or complete unfair challenges, like Temple of elemental evil, for eg, is a chore due the lv cap = 10. Took many tries to beat the game without lv cap remover, you are supposed to fight a demon lord with lv cap = 10. You are forced to make pun pun builds on that game and try like 10 times to beat the final boss. Dark Sun : Shattered Lands was the same thing on the end game. Due 2e multiclass rules and lv cap = 9, there are no reason to NOT multiclass your characters. If wasn't by domination spell and a lot of patience and lucky, i could't have ended the last encounter.

BTW, Dark Sun is a pretty high level setting where you should start at lv 3 and in some city states, at lv 5 or even 7 and you can even become "dragon god" if you max out psion and defiler levels. And most templars are epic levels, most sorcerer kings are godlike. They can maintain civilization in a near dead world abandoned by the Gods. But Shattered Lands limits PC's to lv 9.

One reason to why BG2 is considered far better than BG1 is because due being a mid to high level campaign, you can experience far more interesting things, the dungeons can be far more varied and so on. Can get class specific strongholds and much better dungeons. On Pathfinder Kingmaker, the mid to later chapters are considered the best ones. Exactly because fighting undead cyclops and invading a tomb fulfilled of strong undeads is much more fun than fighting bandits with autoattacks.

On 5e, the spells are monsters are already very lackluster. For eg, Finger of Death no longer OHK, no spell scale with your level, Horrid Wilting on 2e deals d8 damage per caster level(it combined with chain contigency can deal 60d8 damage at lv 20 on BG2) on 5e, it deals only 12d8 necrotic damage. Enemies like Liches which had deadly spells has way weaker spells. Immunity to cold? Now is just resistance. About D&D editions in general, IMO 2e has the best martial rules and 3.5e has the best magical rules. Because 2e realizes that plate armor is much more likely to deflect a sword than a mace. And 3.5e realizes that resisting Finger of Death casted by a lv 1 mage who casted his first cantrip yesterday with a scroll and a lich king should have different difficulty chances.

On 2e, also is possible to do very powerful things, combing spells can make you OHK even a Dragon. Just use a sequencer with lower resist and malison to negate magical resistance and reduce the target saves and then, cast a chain contingency with 3 skull traps

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The lv cap = 10 also restricts a lot the build diversity on the game.

Cantrips will always be capped with the second "bonus", eldrithc blast will deal 2d10 from lv 5 to lv cap. Fighters will always have only 2 attacks per round.

Last edited by SorcererVictor; 17/05/20 08:59 PM.