As I've said elsewhere, RPGs used to be role-playing with some combat elements mixed in. Now, they are mostly combat games with some role-playing elements mixed in.
When was that exactly? There were some, but those were rare and outliers. Social aspect was always more challenging to recreate then combat, and with computer games generally adoring violence, PC RPGs have always been very focused on combat, and dungeons. If anything, majority of recent RPGs tended to aim more towards roleplaying then RPGs of old - especially Bioware which was always very limited when it came to actual roleplaying, with very defined protagonists and very binary choices.
Exceptions which spring to mind: Planespace Torment, and Tim Cains games: Fallouts, Arcanum. Other then that, combat and genoside with a good story and characters, if you get lucky.