They still don't understand that RTWP is the best way to translate the rules of a D&D game in video game.
The reason why it's not is because one person cannot properly control 4-6 other people at the same time, reacting to 5-10 enemies acting at the same time in a game with a billion different options and situations.
I think it is matter of preference.
TB +: More time to think, easier multiplayer, easy to understand, more opportunity to interact with environment, easier to be strategic -: Slow and long sometimes boring battles, fights are like playing chess, balance issues,
Real time with pause: +:Fun to fight against weak mobs, not much balance issue here, possibility for more enemies or characters, fights are more dynamic and way faster -:Multiplayer is harder for 3 or 4 people, harder to interact with environment, takes time to get used to
--Also I think TB influence the animation style to be more shiny, so you probably feel more action during battle, like bows, that work like rocket launcher.
I agree except when you talk about environenment. Why sould RTWP have less opportunity to interact with environnement ? Harder is ok, "less" is maybe because you only think about what you saw in RTWP games. The only harder things in RTWP is time management... not possibilities.
Originally Posted by Sordak
only it didnt make it turn based how about you stop lying, also its a moot point, the descision has been made ages ago
The game is not ready. Maybe some of us can hope to become as hyped as you are about a game we all waited for so many years.