When you write a story and your main character behaves exactly like the guy next door, the story grows stale quickly. Stories about heroes need characters who do more than you or I could do. The point of realism in the game is: to much can take the soul out of the fighting. A special move of a matial character doesn't need to look like the average anime superhero, but it doesn't hurt either if this special move looks way cooler like a common slash with a sword.
A martial attack should not look like magic or psionics, I agree, but too much realism hurts the combat feeling of a game as well. A little bling-bling might help. I liked, what I saw so far.
But: it is all a matter of taste anyway. Perhaps there should be a poll for this after some time of early access, so we learn which way is enjoyed most.