I agree that mundane actions should have minimal effects and no flashing lights.

The excessive flashing lights are covering for bad impact physics (eg you there is huge delay between throwing a target and it actually being thrown away) and blood.

The blood (color and animation) looks as terrible as in DOS 2.

Also there is so many visual cues for ingame mechanics that just takes away the immersion.

Last edited by IrenicusBG3; 23/06/20 08:02 PM.