Combat in Skyrim, or the lack of impact in all of the Elder Scrolls games is the one reason i don't play them, I just can't deal with floaty swish mechanics. Awful.

DIablo 3 was the complete opposite, animations and light shows for everything and a complete mess.

BG3 needs to find the right balance. Melee attacks without magical influence should feel impactful, but without being a showy mess of lights and sounds and screenshake other than for crits (all IMVHO of course), and similarly for actions such as dash it should have visual clues but again, less is more for me personally. I am not advocating Realism to the point of visual boredom, especially in TB combat, but there is much to be said for toming down normal actions and egging up the magic where appropriate.