During one of the gameplay demos Swen mentioned that the game will support both [s]isometric[/s] top-down mode, as well as the "free camera/third person" hybrid mode that is mostly shown off.

I would love to see more gameplay where the focus is on using mainly the more zoomed out isometric angle to play, without constantly having to focus on the mini-game of spinning the camera and changing angles all the time to execute actions. Ideally, the isometric mode should work as a kind of "tactical camera", where you always have an overview of all the action without having to hunt for the correct camera angle.

I hope the game plays well in that mode, as it is most reminiscent of the original games. If it doesn't work well it would be good to know! Solasta seems to execute the isometric angle while using a lot of verticality in game, and it gives me more of that infinity engine feel.

Last edited by atlimar; 12/07/20 12:17 PM. Reason: isometric is not the correct term