I do hope too, that they will work on top down view as to make it as enjoyable and smooth to play as possible.

I don’t expect it to play as well as BG1&2 or Pillars/Tyranny - those use “perspective projection” (WARNING! I am using terms I don’t fully understand) which allows to keep camera to be in one position and not conceal much. BG3 map is in full 3D, so like in D:OS2 wiggling the camera too peer behind corners and building and getting confused as to where is what and where our party came from will be part of the course I am afraid.