Originally Posted by Dagless
It wouldn’t be hard to design a game system so everyone says what they want to do for each round of combat, then you roll for all the results.

That would be a phase based system or something, which is certainly not real time.

Originally Posted by Dagless
Are there no games like this? Shit, maybe I’m onto something here.

You're not on to anything. Real time tabletop RPGs don't exist for one reason and one reason only: the limitations of human communication.

Some enthusiast RPG designers actually tried to design a realtime PnP RPG system, but they gave up, because it was not feasible.