Originally Posted by Raze
Originally Posted by etonbears
Why would I want to spend a huge amount of time baby-sitting a whole party of characters and their summons/pets through combat, rather than mainly role-playing MY character?

Personally, I've found RTwP combat to require far more babysitting with groups, sometimes to the point of not even being able to control my main character in combat, as I needed to control the archer/mage to keep them from wasting resources or making poor targeting decisions.

I wasn't arguing for "the other system", that train's already left the station ( and we are not supposed to mention it smile ). I agree that "the other system" requires even more babysitting if you want to have complete and accurate control of your party in combat encounters with optimal efficiency, and superior results. But that's the point, I don't care about about that; I care about getting through encounters rapidly, because I don't find the actual mechanical combat particularly interesting in any game.

BG3 already has AI that understands combat for all the enemy entites, and it already has per-character configurable AI for reactions ( which is, in itself, going to give you non-optimal outcomes ) for party members, so it does not seem a stretch to allow players the OPTION to put any party character under AI control, preferably using configurable preferences as with the existing BG3 reaction system ( or something like DA:O which allowed you to specify party member combat preferences ).

In fact, the effect is no different than playing BG3 in multiplayer, where you control only one character, and can request other players to do things, but can't guarantee their behaviour.

Originally Posted by Raze

Originally Posted by etonbears
On opening D:OS1 you are presented with ways to start the game, and some configuration options; no README, no FAQ, no Manual.

Generally, the information on game systems and mechanics is provided through in-game tutorials and tooltips (the tutorial messages are also logged in a section of the journal).


Yes, I know, but the tutorial information is sparse/incomplete if you come to the game "cold". I'm sure that anyone involved in kickstarter/early access for a game is heavily invested and doesn't need much information once the game releases.

Some games are much better at pointing you to information sources than others ( whether Manuals, mini-sites, wikis, FAQs, whatever ), and some games have more complete and accurate in-game information. I was simply pointing out that D:OS was not particularly well-documented, in my opinion as someone coming to the game without any prior knowledge. No worse than most games, to be honest.