kanisatha meanwhile reactions would be downright impossible in RTWP, you realize how many times the game would autopause simply from AoOs? and then youd have to go look for em, it would be just as slow.
Yes I agree. All I'm saying is one cannot on the one hand say reactions are possible/can work in TB games, and then on the other hand also say combat flow is smooth and doesn't have breaks in TB. Those are contradictory. Allowing for reactions automatically breaks the flow of combat, and there's no way around that.
The benefit of TB combat is that you can take all the time you want to decide what you want to do and how to do it, and the game can include such mechanics as reactions and attacks of opportunity, among other benefits. But these benefits do come at the cost of combat slowing down tremendously, and the flow of combat being lost to the inherent start-stop-start-stop nature of taking turns.