This is a known issue (with the last update), and there is a patch in the process of being finalised for testing. The number of summons isn't the issue, but the crash is related to enemy summons (mostly with this fight).
I sent a request for access to the save.

EDIT: I emailed back a save after ending combat in the developer build of the game.

Last edited by Raze; 31/07/20 09:58 AM.