Except for all those many, many people who are perfectly capable of handling a game without needing to stop the action after every step, and for whom constant automatic pauses therefore ruin the game. But the hell with those people, right?
That's option one. Then you can balance the game better.
Option two would be: don't use system revolving around analysing stats, chances to hit, bunch of status effects, riddiculus amound of spells, so one can play in real time, and still, well, play the game.
Baldurs Gate was originally made with the idea of translating a D&D to video games, so it's kind of crazy to abandon the system like that. And you basically just described an arpg