Originally Posted by neongreg
Originally Posted by Wormerine
Originally Posted by kanisatha

Except for all those many, many people who are perfectly capable of handling a game without needing to stop the action after every step, and for whom constant automatic pauses therefore ruin the game. But the hell with those people, right?

That's option one. Then you can balance the game better.

Option two would be: don't use system revolving around analysing stats, chances to hit, bunch of status effects, riddiculus amound of spells, so one can play in real time, and still, well, play the game.

Baldurs Gate was originally made with the idea of translating a D&D to video games, so it's kind of crazy to abandon the system like that. And you basically just described an arpg

I think @Wormerine was speaking in general terms and not specific to this game. And as such I do agree with option 2. I don't really like the D&D D20 system. I think it is an archaic and inferior system. But because it goes back a long ways it has gained some sort of cult status and everyone just keeps using it or some version of it. Three things in particular that I hate about D&D mechanics are: initiative; dice rolling for everything/luck determining the outcome of events; and, too many spells and other similar active abilities. So, yeah, I would much prefer a cRPG system that did away with those three things in particular.