More than data gathering, what harms Linux gaming is platform politics. Big developers ignore desktop Linux, because they don't see anyone owning the platform. And don't make the mistake - it's not a market size problem. Google Stadia has less users than desktop Linux. Yet we see developers release for Stadia while they still ignore desktop Linux gamers. It's because they see Google as owners of Stadia. Linux is an open platform, no one owns it. That doesn't fit into the mindset of developers who are used to dealing with platforms controlled by a single entity.

And I hope Google at least don't have some hidden requirement like "if you release for Stadia, don't release for Linux or don't use Vulkan on Windows" and such.

Last edited by shmerl; 09/08/20 03:58 AM.