I'd prefer a good story over gameplay, but I would prefer real time. Real time makes everything seem more at stake if that makes sense. Turn based is more true to d&d but turn based really just comes across like a mobile game, or something like chess.
More at stake? No, it doesn’t make sense to me. Maybe I need to wait for some Hollywood remake of the Seventh Seal where the main character challenges Death to an online shooter battle royale?
Okay, let me put it this way. Imagine an encounter for example, a hero has been ambushed by a few Werewolves. What's more realistic, the werewolves attacking the hero while at the same time he tries to fight back (real-time) or each werewolf attacks one after the other and after they've attacked they stand still and let the hero make a turn (turn-based)?
Alright, real time combat is generally more realistic, but I don’t equate realism with stakes.
Turn based combat can have a lot riding on a single action. For example I’ve played a few ironman campaigns in XCom games, where a blunder can snowball from losing a couple of soldiers, to failing a critical mission to losing the whole campaign. The states there are pretty high.
I don’t subscribe to the idea that any system is inherently better than another. I like action games and tactical games, and games with no combat at all. It would be a massive shame if all developers decided any one system was ideal and just made those. Whether any are more realistic doesn’t bother me.