I was clearly speaking of TB fans referring to RTwP combat as messy and chaotic. What does any of this have to do with a game being RTwP?
That would mean that every real time game is chaotic (even more so with no pause!) but that is not the case. Starcraft isn't chaotic. Played Desperados 3 recently and it definitely isn't chaotic - it's actually very deliberate.
No, the origin of this is that whenever I (or others as well) ask a TB fan to provide some specifics about why they dislike RTwP combat, a very common reason they cite is that things are "chaotic" and "messy" in RTwP combat. I'm not necessarily agreeing or disagreeing myself. I'm merely saying this is what TB fans often say.