As such, I believe there should not be such a thing as RT, and all RT games should come with pausability.
Real Time games are real-times games, because timed physical imput is core part of gamplay design. Adding pause to a good real-time game makes as little sense as adding pause to Doom - it defeats pace and bypasses intended systems. Add pause to something like Starcraft and entire game falls apart. Sure add different speeds, but never a pause.
@Emrikol is absolutely 100% right on target, no matter if one enjoys STwP or not.
That really all depends upon what a game is trying to simulate. There is a HUGE difference between trying to simulate RT combat of dozens or hundreds of units from the perspective of a platoon, company, battalion, brigade, division, corps, army, squadron, task force, or fleet commander versus trying to simulate what 1-6 individual persons are doing. You are making apples to oranges, apples to walnuts, and apples to peanuts comparisons.
Last edited by Vlad the Impaler; 20/08/2004:07 PM.