Originally Posted by kanisatha

Steam current player charts do not at all represent sales numbers. Sales numbers are often readily available from the studios themselves mentioning them somewhere or the other. That's what I go by.

Sales are one factor (and can you point to any source?). But if so many people who bought the game declined to keep playing it, that is not a good sign.

Originally Posted by kanisatha
And I don't need, nor claim, any special knowledge. It is common sense to me.

Common sense has nothing to do with this. It's about coding, budgets, deadlines, and aspects of a game's rule set that may or may not be compatible with one or the other play style.

Originally Posted by kanisatha
Businesses routinely do exactly as I laid it out, which is to completely cater to the majority group at the expense of all others.

No. Businesses cater to themselves. They only care about profits, and profits reflect what people want most (in a free market economy, at least).