RTwP is specifically designed to make combat a cinematic part of the experience.

Consider the fight scene in Balin's Tomb in Moria in Peter Jackson's Fellowship of the Ring.

The scene is fast paced, chaotic, full of emotion as each cut and each camera pan adds emotional connection to the action on screen. There is no cut that lasts longer than 3 seconds.

Each cut is a pause, where the focus moves to a different character to give them directions based on the situation at that moment.

You are directing the action in the story that is playing out before you.

You cannot have that level of immersion with Turn Based.

It is ergodically impossible.

Baldur's Gate was DESIGNED to be a cinematic narrative experience. Not a combat simulator.

No game has ever matched Baldur's Gate BECAUSE no game has ever had the level of immersion that RTwP combat allowed the designers of Baldur's Gate.

Last edited by qhristoff; 21/08/20 07:05 PM.