Each cut is a pause, where the focus moves to a different character to give them directions based on the situation at that moment.
Equating a cut to pause is erroneous.
Originally Posted by qhristoff
You cannot have that level of immersion with Turn Based.
Nor can you with a "P"
Originally Posted by qhristoff
Baldur's Gate was DESIGNED to be a cinematic narrative experience. Not a combat simulator.
No, it was designed to be a way to make the TB combat of D&D appealing to players of RT computer games like Diablo.
Originally Posted by qhristoff
No game has ever matched Baldur's Gate BECAUSE no game has ever had the level of immersion that RTwP combat allowed the designers of Baldur's Gate.
Easy with the subjectivism.
To use your attempt at the movie analogy, "RTwP" is more like watching that scene and literally pausing every second or two to check out all the set and costume details you might miss. The type of gameplay you are describing can only be achieved with real time play, especially in a competitive/public forum like an MMO (since you cannot pause).