Originally Posted by Vlad the Impaler

You misrepresent the pauses during RTwP combat as if the player is doing nothing during the pause when that is far from accurate. When I'm pausing the game action in a RTwP encounter the action may be pausing on the screen but I'm doing the opposite of pausing. I'm analyzing, evaluating, planning, changing plans, making decisions about a change to tactics or not and giving new orders or not.

Other than the last fie words, everything you're describing is the same thing which is happening in turn-based combat on the player's turn and on enemy turns.

Because I am immersed in what is happening, even during the pause, I'm reacting to what was/is happening, I'm proactively managing and leading what is going to happen because my mind and my attention and my fingers/hands and my participation are NOT pausing. My mind, attention, fingers/hands, and participation are doing the opposite of pausing.

It is not the fault of the game that you have the attention span of a goldfish and completely black out whenever it's not your character's turn in turn-based combat.

Originally Posted by kanisatha
Well, the most boring, tedious, repetitive, brain-dead combat I've ever encountered in a videogame was in D:OS. And filler trash mobs were plentiful in it too. Even the goblin combat encounters we've seen so far in BG3 come across to me as tedious brain-dead filler combat.

This is what people like about you. Whenever you express your opinions, you're always so polite and respectful.