Originally Posted by Emrikol

Originally Posted by Vlad the Impaler
Also, with the pause options available in BG & BG2 a player can play it exactly like a TB game if the player wants simply by selecting only the "Round" option. Then the game will automatically pause only at the end of each round/turn just like in a TB game. The additional options allow more flexibility for more player control and as little or as much control as the player wants to have..

You really don't seem to know what TB is. The 'round' as you describe it comprises all characters, unlike a 'round' in a TB game. And RTwP can give you less control if you want it, but not more (explain how you can have more control than TB, wherein every single action every player makes is actuated by you and absolutely nothing they do is automatic).

Originally Posted by Vlad the Impaler
You misrepresent the pauses during RTwP combat as if the player is doing nothing during the pause when that is far from accurate. When I'm pausing the game action in a RTwP encounter the action may be pausing on the screen but I'm doing the opposite of pausing. I'm analyzing, evaluating, planning, changing plans, making decisions about a change to tactics or not and giving new orders or not. Because I am immersed in what is happening, even during the pause, I'm reacting to what was/is happening, I'm proactively managing and leading what is going to happen because my mind and my attention and my fingers/hands and my participation are NOT pausing. My mind, attention, fingers/hands, and participation are doing the opposite of pausing.

This sounds exactly like what is going on with TB. But you don't seem to understand what TB is, so I guess it won't relate.


I don't seem to understand what TB is? That's just crazy. I've been playing TB board games for more than 50 years, and TB computer games since before PCs were a thing. Yeah, I've played TB games on a couple mainframes. I understand very well what TB means. That's why I understand that Turn Based has at least six different meanings. That's why I explained this point in my very first post. That's why I mention in one of my posts that I don't think everyone is defining TB exactly the same way. Now it looks like you're trying to rationalize a lame genetic fallacy.

Depending upon the game "round" and "turn" can be synonymous. In the earlier versions of D&D the term "turn" had two different meanings with two different time spans so it was necessary to specify the type of turn or the circumstances so people would know to which kind of turn one was referring. If memory serves AD&D and AD&D2 had a 10 minute game turn when in open world and then a 1 minute combat turn with 10 six second combat rounds during encounters. I think it wasn't until version 3.5 that they settled on having only one kind of turn. But that was quite a while ago and I haven't read a hardback Player's Manual for more than 20 years. The closest thing to a PM I've read are the ones that come with BG & BG2.