So please, explain exactly what kind of TB methodology BG3 is going to be and also explain why that doesn't fit into what I've described?
With the type of TB that will be in BG3, you can never find a "character [that] keeps executing the last order given, such as a thief in the rear of the party continuously firing arrows at the nearest target until ordered to do something different."
The type of TB that will be in BG3 will not be like an RTwP game where you "auto pause only for rounds and ... not manually [pause] at any other time."
The type of TB that will be in BG3 will not allow you to accomplish anything as "a passive observer while the turn runs," because nothing automatically happens on your character's turn.
Originally Posted by Vlad the Impaler
There is nothing nonsensical about my comment. A combination of two things can be pure if the combination involves only two different things. Salt water can be pure salt water, i.e. pure water and pure salt combined to make pure salt water.
Okay, so on this logic we can have, for example, games that are:
Pure Hack & Slash Pure Puzzle Solving Pure Role Playing Pure Exploration Pure Hack & Slash/Puzzle Solving Pure Hack & Slash/Role Playing Pure Hack & Slash/Exploration Pure Puzzle Solving/Role Playing Pure Puzzle Solving/Exploration Pure Role Playing/Exploration Pure Hack & Slash/Puzzle Solving/Role Playing Pure Hack & Slash/Puzzle Solving/Exploration Pure Hack & Slash/Role Playing/Exploration Pure Puzzle Solving/Role Playing/Exploration Pure Hack & Slash/Puzzle Solving/Role Playing/Exploration
Maybe I missed a few. But in any event, this kind of makes the whole "pure" thing pretty meaningless, no?