Originally Posted by Nyanko
Originally Posted by Vlad the Impaler
Originally Posted by The Composer
Originally Posted by kanisatha
Larian's silence on additional companions is indeed worrisome. Everyone keeps saying there will surely be more, but I'm not sure. And since the vampire spawn and Sharite should be automatic no's for a good-aligned party, party composition is absolutely set for a good-aligned party with no possibility for any choice.


More companions will be added throughout Early Access, so what everyone is saying is correct.


Having more companions to add to a party of four is still only a party of four instead of six.


Fair enough, but a party of six is less tactical than 4. In most games I play with a party of 6, I tend to find the sweet spot with my characters and I just go through the whole campaign only with one group. Having only 4 characters forces me into thinking ahead of combat encounters to decide whether I go more with a melee focused group, a ranged one or a magic centric build. It enforces decision making rather than getting the player lazy about choices. And I prefer that personally.



Let's say Xcom is less tactical than DoS ?
Less choices is not more tactical... You can imagine way more things in a team of 6 and have more options.
Restrein team number to force "specialized team build" is not equal to "tactical" to me. It's just another constraint you can create yourself.



Originally Posted by Torque
Originally Posted by Aeridyne

Someone noted in DOS II they didn't feel compelled to add the other 2 characters to their party for another play through just to see their stories and I didn't really either. What WAS fun though was using a mod to have all of them in my party at once so I could do all of their stories and scale up the monsters smile Which wasn't always very easy and would have been cool to have that built into the game from the start as an option.


I think we can all safely bet that there will be a mod that remove the 4-man party restriction. Whats more of an issue is the scaling of combat, as you point out. Ideally there would be scaling within the game that factors in party size and party level (just like in pnp). If you create a mod that allow you to have 6 members but dont scale the encounters it will suck and its alot to ask from a modder to re-balance every encounters in the game.


A mod is not always the best to balance the game as you said.
It would be cool we have the option on the base game so we can feel the true BG3 experience.

Last edited by Maximuuus; 26/08/20 10:57 AM.