You know what's impossible and inaccurate to stories? One person controlling six people at once. Actual people are individuals who control their own actions and reactions independently. In order to allow a human player to control 4-6 people at once, pausing is put in. Pausing is not possible. Pausing is not accurate to stories. Why is pausing a horrible, terrible, awful, immersion-breaking, worst, most unrealistic thing in the entire multiverse... only when it's in a turn-based game? Why is pausing in a perfectly immersive and wonderful and the best thing ever in a "real-time" game?