Originally Posted by etonbears
Originally Posted by Wormerine
Originally Posted by etonbears

This assumption is probably the source of your disconnect with BG3 game concepts. The last version of D&D to use one minute rounds of 10 x 6 second segments was AD&D 2e, the last version produced by TSR, and the last with any sort of input from Dave Arneson and Gary Gygax, who invented the game and the RPG genre in general.
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Just wanted to express my thanks for that post. It was an interesting read. I think I understand now a bit better where people come from when claiming that BG RT implementation was more faithful, at least when it comes to earlier versions.


You are welcome; but, in fact, I was not actually correct! The change to sequenced actions took place when 3e was released; each actor ( in initiative order ) completed their 6 seconds of actions before the next actor decides what to do, and the DM lost their choreograph role at that point. What 5e added was an explicit categorisation of actions/bonus actions/reactions etc.

This means that the NWN games were using 3e stats, but still operating under 2e concepts of simultaneous choreographed action - a hybrid of sorts. My initial incorrect assumption about 3e ( which I just checked and found to be wrong ) came about because I did not play TT after 2e, but did play the NWN games, not realising they did not represent the new TT rules accurately.

Oops!


I want to thank you for being one of the only other people I've seen to bring up the differences between 2e and editions beyond it regarding this.


It's something I try to bring up in RTWP vs TB discussion when I can, but I have a rough time describing it aptly enough for it to make a ton of sense.