Originally Posted by LoneSky
OP quote "how a narrative responds to the representation of marginalized communities" - that's why we have more and more low quality products, like the Star Wars and Dragon Age among others, because instead focusing on artistic freedom, the inclusion of "variety" must be forced into the narrative, doesn't matter if fits or not, just because sheer political pressure.

As long as my character(s) can answer properly, I won't mind any lines, insults included. That's realistic depiction of a situation. Including everyone everywhere, just dilutes a narrative, and what's the point when soon all are just carbon copies of each other?

Sensitivity is fine, we all have that to a point... In the real world we don't live in a bubble, abuse happens at every step, sometimes is a way of life, sometimes it's just misdirected anger, but we always have to be ready to react properly. There are no safe spaces out there, and turning a game into one, just downgrades it to a plastic feel. Unless it's something made for little kids, which isn't the case here.


I’m all about inclusivity and diversity and I hated the new Stars Wars films and Dragon Age each for being poorly crafted. Do you have any evidence that they “failed” (neither has failed commercially, even though Episodes 8 and 9 underperformed they still made over a billion dollars each) for diversity and not for just being generally a bit crap?

I don’t remember any diversity narrative in the new Star Wars movies, though I blocked a lot of it out my mind. There was diversity in casting, sure, but where in the narrative?

And asking for a game to have mindful representation isn’t the same as asking for it to be a safe space.