To continue following up on my take of this update, I think it is stuff like this that Larian should've led with following the February announcement, rather than focusing on combat as the first thing we were exposed to. Decisions and choices and consequences and relationships and storytelling and roleplaying: this is what is most important in a ROLEPLAYING game. For people like me, it is as I learn now, belatedly, more about these aspects of the game that I have a more positive reaction to the game. But unfortunately, I have already soured on the game quite a bit from all that I had been exposed to in the first few months after the reveal, because that was all about combat which is always a very divisive and controversial area in games like this one. And that's too bad.