Originally Posted by Hawke

I really doubt anyone thinks this is good so please post here to make sure Larian changes this ASAP!

Losing party after act 1 was hated by everyone in DOS2

Speak for yourself, really.
It is great as for me. Before D:OS2 in every cRPG I was thinking at every point when my party was going into obvious danger: "Why I'm not taking the whole party of 5-10 companions with me? Oh, yes, 2-4 party slots". Each time returning to the camp and talking to them was making it immersion breaking that companions who wasn't with me had no clue about my deeds, while having more than enough people to tell them.
Finally I have just enough companions and no lazy asses at the camp.
And "tailoring party" each time has nothing to do with a good RPG. A good RPG allows you to use different approaches and allows you to fail miserably if you have no creativity or suitable skills at all.

Last edited by vometia; 24/09/20 02:18 PM. Reason: bbcode