I generally enjoy crafting, but a lot of games are either underwhelming in their implementation and offer nothing better than you'd find or is necessary, or crafting is grossly overpowered and completely breaks the scaling and makes gear found in the world useless. DOS1 crafting was a pain and an absolute chore, being better left to "camped" party members. DOS2 crafting was largely unnecessary. I wouldn't be upset to see it in BG3 as I do love crafting in general, but I'm not entirely sure that it'll be necessary or may fit into whatever loot balancing system that might be in place.


I don't want to fall to bits 'cos of excess existential thought.